Character Sheet
Fundamentals
Aspect: Dawn
Anima: Blindingly incandescent shining wolverine w/earthy growls and translucent-red eyes at full banner
Concept: Tank, Merchant
Motivation: Restore the realm to some semblance of the previous status quo, and to no longer be on the run
Mundane
Attributes
Physical | Social | Mental |
Strength | 4 | | Charisma | 3 | | Perception | 3 | |
Dexterity | 5 | | Manipulation | 3 | | Intelligence | 3 | |
Stamina | 5 | | Appearance | 5 | | Wits | 3 | |
Abilities
Dawn | Zenith | Twilight |
x | Archery | | | x | Integrity | 5 | | x | Craft | 3 | |
x | Martial Arts | 3 | | | Performance | | | | Investigation | 2 | |
x | Melee | 5 | | | Presence | 2 | | | Lore | 2 | |
x | Thrown | | | x | Resistance | 4 | | | Medicine | | |
x | War | 3 | | | Survival | | | | Occult | | |
Night | Eclipse | Specialties |
| Athletics | 4 | | x | Bureaucracy | 3 | | x | Melee (daiklave) | 3 | |
| Awareness | 2 | | | Linguistics | | | x | Bureaucracy (realm) | 1 | |
| Dodge | | | | Ride | 1 | | | | | |
| Larceny | | | x | Sail | 4 | | | | | |
| Stealth | | | | Socialize | 3 | | | | | |
Advantages
Merit | Rank | Book | Description |
Carouser | 2 | SoHp51 | Add +2 to all social rolls in the context of a party.
+2 to (STA + Resistance) rolls to resist effects of drug/booze at a party.
+2 bonus to rolls to sexual performance in the context of a party. |
Virtue | Rank | Used | Description |
Compassion | 1 | [ ] | Empathy and forgiveness. |
Conviction | 3 | [ ][ ][ ] | Determination and emotional fortitude. |
Temperance | 2 | [ ][ ] | Mental clarity and self-control. |
Valor | 3 | [ ][ ][ ] | Courage and bravery. |
| Dots | Used |
Willpower | 5 | [ ][ ][ ][ ][ ] |
Health Levels | 0 | -1 | -2 | 4 | I |
| [ ] | [ ] [ ] [ ] [ ] [ ] | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] | [ ] | [ ] |
Supernatural
| Rank | Personal (17) | Peripheral (42) |
| | [ ][ ][ ][ ] | [ ][ ][ ][ ][ ] . [ ][ ][ ][ ][ ] |
Essence | 4 | [ ][ ][ ][ ] | [ ][ ][ ][ ][ ] . [ ][ ][ ][ ][ ] |
| | [ ][ ][ ][ ] | [ ][ ][ ][ ][ ] . [ ][ ][ ][x][x] |
| | [ ][ ][ ][ ] | [x][x][x][x][x] . [x][x][x][x][x] |
| | [ ] | [x][x] |
Overdrive | | | [ ][ ][ ][ ][ ] . [ ][ ][ ][ ][ ] |
Anima benefits: Spend 5 motes to activate OR if you've spent 11 motes it is automatically in effect (via errata p19):
Fear aura causes -1 external penalty to all engaged combatants; can be ignored for the scene if 5wp spent
Attacks coordinated against the Dawn are made at a difficulty of 2
Dawn's DV is increased by 2
The Dawn is immune to all fear-based emotion effects while active
Mass combat: A unit engaged with the Dawn is forced to make a rout check at a -2 penalty
Charms
ATHLETICS |
Charm | Cost | Book | Description |
Monkey Leap Technique | 3m | Core | Reflexive, one scene. Free Jump (distance x2) per action for a scene |
BUREAUCRACY |
Charm | Cost | Book | Description |
2nd Bureaucracy Excellency | 2m/1s | Core | Spend 2 per success on a single roll. Max: Attribute + Ability + Specialty in motes. |
INTEGRITY |
Charm | Cost | Book | Description |
2nd Excellency | 2m/1s | Core | Spend 2 per success on a single roll. Max: Attribute + Ability + Specialty in motes. |
MELEE |
Charm | Cost | Book | Description |
1st Excellency | 1m/1d | Core | Spend 1 mote per extra die on a single roll. Max: Attribute + Ability + Specialty in dice. |
Infinite Melee Mastery | 2m+/1w | Core | Simple. One scene. Every 2m committed reduce cost of Exc 1-3 by 1m throughout scene. Reduction to 0 ok. No cap. |
Call the Blade | 1m | Core | Permanent, Reflexive. Does not count as a charm activation. Spend 1 mote, call your blade from up to Essence x2 yards. |
One Weapon, Two Blows | 3m | Core | Reflexive. On a single attack, repeat steps 7-10 (apply soak and roll damage twice) |
Peony Blossom Attack | 3m | Core | Simple. Do one attack at full pool and apply to all enemies w/in 3 yards. Each DV is resolved individually. |
Iron Whirlwind Attack | 5m1w | Core | Extra Action. Perform flurry of DEX+1 attacks at full die pool regardless of weapon rate. DV penalty is not cumulative (just a -1) |
Storm-Slaying Attitude | - | Ink Monkies | Permanent. Any time an enemy uses a movement-based evasion charm to escape my attack, I regain 1wp (limit 1wp/action) |
Hungry Tiger Technique | 1m | Core | Supplemental. Double roll-over attack dice on an attack (one activation of this would apply to all hits from Peony but not Iron Whirl) |
Sun-Sword Concentration | 1m | Ink | Supplemental. Confers Piercing tag to a single attack and ignores hardness. +1m to ignore Hardness from other sources (than armor) as well |
Molten Sun-Blade | +3m | Ink | Permanent. Enhances Sun-Sword Concentration (pay 4m instead of 1m). When it damages an opponent, damages the armor: 4 soak levels are lost. At 0 soak, mundane armor is destroyed, artifact regenerates at end of scene |
RESISTANCE |
Charm | Cost | Book | Description |
2nd Excellency | 2m/1s | Core | Spend 2 per success on a single roll. Max: Attribute + Ability + Specialty in motes. |
Durability of Oak Meditation | 3m | Core | Reflexive, step 7. Add Essence + Resistance to Lethal and Bashing soak against a single attack. |
Spirit Strengthens the Skin | 1m/1d | Core | Reflexive, step 7. Spend 1 mote per 1 post-soak damage to be removed. Cannot reduce to lower than 1 die. |
Essence Gathering Temper | N/A | Core | Permanent. 10-mote overdrive pool. Refilled: +1 successful attack (no damage), +2 per bashing, +3 per lethal level taken on me or friends |
Ox Body Technique | N/A | Core | Permanent. Increases health levels. One -1, two -2. |
SAIL |
Charm | Cost | Book | Description |
2nd Excellency | 2m/1s | Core | Spend 2 per success on a single roll. Max: Attribute + Ability + Specialty in motes. |
Ship Claiming Stance | 5m1w | Core | Simple. Take over any ship that doesn't belong to another essence channeler |
[ Final Battle Abilities ]
[ Stuff To Buy ]
Combos
Melee Excellency 1 can be added to any combo. Cost varies depending on if Infinite Melee Mastery is active.
Monkey Leap Technique is a reflexive, scene-long charm that can be activated in combination with any other charm or combo.
Hungry Tiger Technique is a Supplemental charm that can be added to any of the below combos to double roll-over attack successes.
Combo | Cost | Charms | Description |
Glorious Storm of Iron | 6m (+1m HTT) | (Speed 5) One Weapon, Two Blows (Ref); Peony Blossom Attack (Simp) | Hit all nearby enemies + damage twice |
Great Whirlwind Cleave | 23m+1wp (+6m HTT) | (Speed 5) Peony Blossom Attack (Simp); Iron Whirlwind Attack (EA) | Hit all nearby enemies + flurry each |
Overwhelming Whirlwind Flurry | 23m+1wp (+6m HTT) | (Speed 3) One Weapon, Two Blows (Ref); Iron Whirlwind Attack (EA) | Flurry + damage twice |
Infinite Daisy Cutter Technique | 41m+1wp (+6m HTT) | (Speed 5) One Weapon, Two Blows (Ref); Peony Blossom Attack (Simp); Iron Whirlwind Attack (EA) | Hit all nearby enemies + flurry each + damage twice |
Combo of Peony Blossom & Iron Whirlwind
Backgrounds/Equipment
Background | Rank | Description |
Artifact (armor) | 3/5 | Super heavy plate, orichalcum (+2 B/L soak, +1 B/L hardness) |
Artifact (weapon) | 2/5 | Wavecleaver daiklave, orichalcum (+1 acc/def/rate) |
Artifact (hearthstone setting) | 1/5 | Setting for 3rd hearthstone, 1 mote attuned |
Manse | 3/5 | Six levels of hearthstones, including possibly one level 3 |
Reputation | 2/5 | Looks just like (a younger version of) the Empress |
Resources | 2/5 | Money! |
Artifacts | Rank | Description |
Wavecleaver Daiklave | 2 | Speed 3, Acc 2, Dam 5L/2, Def 4, Rate 3, Attuned: 5m, Overwhelming |
Super Heavy Plate | 3 | Soak: +17B/+17L/+17A, Hardness: +11B/11L, Mobility: -2, Attuned: 8m |
Weapon | Name | Spd | Acc | Dmg | Def | Rate | Rng | Mag | Flags | Notes |
Wavecleaver Daiklave | “Righteous Devotion” | 3 | 2 | 5L/2 | 4 | 3 | N/A | N/A | N/A | Overwhelming |
Armor | Soak | Mobility | Flags |
Super Heavy Plate | +17BLA | -2 | |
Hearthstones | Rank | Page | Benefit |
Jewel of the Clever Merchant (Water) | 1 | 95 | +3 Mental or Social rolls involving trade, bargaining, contract negotiations, and other business dealing. |
Gem of Youth (Water) | 2 | 96 | Bearer looks the same age as when the gem was attuned, forever. Does not extend life. |
Gemstone of Spoken Language (Air) | 3 | 87 | Can speak any language/dialect. Does not apply to reading. |
Misc Equipment | Description |
Blankie | Shaddup |
Derived Values
Combat |
Name | Value/Pool | Speed | Def | Calculation |
Join Battle | 5+3 | N/A | | (WITS 3 + Awareness 2), Flash-Fire Tech adds for 1m + (Martial Arts) |
Dodge DV | 4 | N/A | | (DEX 5 + Dodge 0 + Essence 5 + Mobility -2)/2 |
Parry DV | 9 | N/A | | (DEX 5 + Melee 5 + Specialization 3 + Weapon 4)/2 |
Soak (natural) | 0A/2L/5B | N/A | | (Aggie = 0), (Lethal = (STA/2) round DOWN), (Bashing = (STA)). |
Soak (w/armor) | 17A/19L/22B | N/A | | Armor + Natural soak |
Hardness (w/armor) | 11B/11L | N/A | | If damage dice do not exceed hardness value, attacker can't roll dmg, min or otherwise. |
Attack (daiklave) | 15 | 3 | -1 | (DEX 5 + Melee 5 + Accuracy 2 + specialization 3) |
Damage (daiklave) | 9L + extra | N/A | | (STR 4 + Weapon 5L +extra ?) |
Movement |
Name | Value/Pool | Calculation |
Move | 3yds | (DEX 5 + Mobility -2 yrds) |
Dash | 9yds | (DEX 5 + Mobility -2 + 6 yrds) |
Jump (Vertical) | 6yds | (STR 4 + Athletics 4 + Mobility -2) yds |
Jump (Horizontal) | 12yds | (STR 4 + Athletics 4 + Mobility -2)*2 yds |
Climb Speed | 2 | (DEX 5)/2 (round DOWN) |
Swim Speed | 2 | (DEX 5)/2 (round DOWN) |
Social Combat |
Name | Value | Calculation | Notes |
Effective APPEARANCE | 5 | (APP 5) | |
Mental DV | 7 | (Willpower 5 + Integrity 5 + Essence 5)/2 (round DOWN) | |
Join Battle | 5 | (WITS 3 + Awareness 2) | |
Attack (Presence) | 5 | (CHA 3 + Presence 2) | Honesty |
Attack (Performance) | 3 | (CHA 3 + Performance 0) | Honesty |
Attack (Investigation) | 5 | (CHA 3 + Investigation 2) | Honesty |
Attack (Presence) | 5 | (MANIP 3 + Presence 2) | Deceit |
Attack (Performance) | 3 | (MANIP 3 + Performance 0) | Deceit |
Attack (Investigation) | 5 | (MANIP 3 + Investigation 2) | Deceit |
Build Audit
Attributes:
STR 3, DEX 3, STA 5
CHA 2, MAN 2, APP 5
PER 2, INT 2, WIT 3
Abilities:
Melee 3, War 3
Integ 3, Pres 2, Resist 3
Craft 3
Athl 1, Aware 1
Bureaucracy 3, Sail 3, Socialize 3
Specialties: Melee (daiklave) 3, Bureaucracy (realm) 1
Charms:
Bureau Ex 2
Integ Ex 2
Melee Ex 1; Inf Melee Mastery; One Weapon, Two Blows
Resist Ex 2; Durab of Oak; Spirit Strengthen; Ox Body 1
Sail Ex 2
Bonus Points (18):
Essence 3 -7BP
STR 4 -4BP
Martial Arts 1 -1BP
Melee 4 & 5 -2BP
Resistance 4 -1BP
Invest 1 -1BP
Lore 1 -1BP
Sail 4 -1BP
Dragonblood XP (96):
DEX 4 & 5 -28XP (28)
CHA 3 -8XP (36)
MAN 3 -8XP (44)
PERCEP 3 -8XP (52)
INT 3 -8XP (60)
Sail: Ship Claiming Stance -8XP (68)
Melee: Peony Blossom Attack -8XP (76)
Melee: Iron Whirlwind Attack -8XP (84)
Martial Arts 2 -1XP (85)
Invest 2 -2XP (87)
Lore 2 -2XP (89)
Athletics 2 -2XP (91)
Awareness 2 -2XP (93)
Ride 1 -3XP (96)
Experience
Chapter 13:
–XP: +8 (Total: 106, Current: 8)
–Loot: N/A
–Purchased: N/A
Chapter 14:
–XP: +8 (Total: 114, Current: 16)
–Loot: N/A
–Purchased: Athletics 3 (-4)
–Purchased: Monkey Leap Technique (-10)
Chapter 15:
–XP: +8 (Total: 122, Current: 10)
–Loot: N/A
–Purchased: Athletics 4 (-6)
Chapter 16:
–XP: +8 (Total: 130, Current: 12)
–Loot: N/A
–Purchased: Storm-Slaying Attitude (-8XP)
Chapter 17:
–XP: +8 (Total: 138, Current: 12)
–Loot: N/A
–Purchased: Essence-Gathering Temper (-8XP)
Chapter 18:
–XP: +8 (Total: 146, Current: 12)
–Loot: N/A
–Purchased: Hungry Tiger Technique (-8XP)
Chapter 19:
–XP: +8 (Total: 154, Current: 12)
–Loot: N/A
–Purchased: Call the Blade (-8XP)
Chapter 20:
–XP: +8 (Total: 162, Current: 12)
–Loot: N/A
–Purchased: N/A
Chapter 21:
–XP: +8 (Total: 170, Current: 20)
–Loot: N/A
–Purchased: N/A
Chapter 22:
–XP: +8 (Total: 178, Current: 28)
–Loot: N/A
–Purchased: Sun-Sword Concentration (-8XP)
–Purchased: Molten Sun-Blade (-8XP)
Chapter 23:
–XP: +8 (Total: 186, Current: 20)
–Loot: N/A
–Purchased: N/A
Chapter 24:
–XP: +8 (Total: 186, Current: 28)
–Loot: N/A
–Purchased: N/A