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empress:protagonists:isha:character_sheet

Character Sheet

Fundamentals

  • Aspect: Dawn
  • Anima: Blindingly incandescent shining wolverine w/earthy growls and translucent-red eyes at full banner
  • Concept: Tank, Merchant
  • Motivation: Restore the realm to some semblance of the previous status quo, and to no longer be on the run

Mundane


Attributes

PhysicalSocialMental
Strength 4 Charisma 3 Perception 3
Dexterity 5 Manipulation 3 Intelligence 3
Stamina 5 Appearance 5 Wits 3


Abilities

DawnZenithTwilight
x Archery x Integrity 5 x Craft 3
x Martial Arts 3 Performance Investigation 2
x Melee 5 Presence 2 Lore 2
x Thrown x Resistance 4 Medicine
x War 3 Survival Occult
NightEclipseSpecialties
Athletics 4 x Bureaucracy 3 x Melee (daiklave) 3
Awareness 2 Linguistics x Bureaucracy (realm) 1
Dodge Ride 1
Larceny x Sail 4
Stealth Socialize 3


Advantages

Merit Rank Book Description
Carouser 2 SoHp51 Add +2 to all social rolls in the context of a party.
+2 to (STA + Resistance) rolls to resist effects of drug/booze at a party.
+2 bonus to rolls to sexual performance in the context of a party.
Virtue Rank Used Description
Compassion 1 [ ] Empathy and forgiveness.
Conviction 3 [ ][ ][ ] Determination and emotional fortitude.
Temperance 2 [ ][ ] Mental clarity and self-control.
Valor 3 [ ][ ][ ] Courage and bravery.
Dots Used
Willpower 5 [ ][ ][ ][ ][ ]
Health Levels 0 -1 -2 4 I
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

Supernatural

Rank Personal (17) Peripheral (42)
[ ][ ][ ][ ] [ ][ ][ ][ ][ ] . [ ][ ][ ][ ][ ]
Essence 4 [ ][ ][ ][ ] [ ][ ][ ][ ][ ] . [ ][ ][ ][ ][ ]
[ ][ ][ ][ ] [ ][ ][ ][ ][ ] . [ ][ ][ ][x][x]
[ ][ ][ ][ ] [x][x][x][x][x] . [x][x][x][x][x]
[ ] [x][x]
Overdrive [ ][ ][ ][ ][ ] . [ ][ ][ ][ ][ ]

Anima benefits: Spend 5 motes to activate OR if you've spent 11 motes it is automatically in effect (via errata p19):

  • Fear aura causes -1 external penalty to all engaged combatants; can be ignored for the scene if 5wp spent
  • Attacks coordinated against the Dawn are made at a difficulty of 2
  • Dawn's DV is increased by 2
  • The Dawn is immune to all fear-based emotion effects while active
  • Mass combat: A unit engaged with the Dawn is forced to make a rout check at a -2 penalty


Charms

ATHLETICS
Charm Cost Book Description
Monkey Leap Technique 3m Core Reflexive, one scene. Free Jump (distance x2) per action for a scene
BUREAUCRACY
Charm Cost Book Description
2nd Bureaucracy Excellency 2m/1s Core Spend 2 per success on a single roll. Max: Attribute + Ability + Specialty in motes.
INTEGRITY
Charm Cost Book Description
2nd Excellency 2m/1s Core Spend 2 per success on a single roll. Max: Attribute + Ability + Specialty in motes.
MELEE
Charm Cost Book Description
1st Excellency 1m/1d Core Spend 1 mote per extra die on a single roll. Max: Attribute + Ability + Specialty in dice.
Infinite Melee Mastery 2m+/1w Core Simple. One scene. Every 2m committed reduce cost of Exc 1-3 by 1m throughout scene. Reduction to 0 ok. No cap.
Call the Blade 1m Core Permanent, Reflexive. Does not count as a charm activation. Spend 1 mote, call your blade from up to Essence x2 yards.
One Weapon, Two Blows 3m Core Reflexive. On a single attack, repeat steps 7-10 (apply soak and roll damage twice)
Peony Blossom Attack 3m Core Simple. Do one attack at full pool and apply to all enemies w/in 3 yards. Each DV is resolved individually.
Iron Whirlwind Attack 5m1w Core Extra Action. Perform flurry of DEX+1 attacks at full die pool regardless of weapon rate. DV penalty is not cumulative (just a -1)
Storm-Slaying Attitude - Ink Monkies Permanent. Any time an enemy uses a movement-based evasion charm to escape my attack, I regain 1wp (limit 1wp/action)
Hungry Tiger Technique 1m Core Supplemental. Double roll-over attack dice on an attack (one activation of this would apply to all hits from Peony but not Iron Whirl)
Sun-Sword Concentration 1m Ink Supplemental. Confers Piercing tag to a single attack and ignores hardness. +1m to ignore Hardness from other sources (than armor) as well
Molten Sun-Blade +3m Ink Permanent. Enhances Sun-Sword Concentration (pay 4m instead of 1m). When it damages an opponent, damages the armor: 4 soak levels are lost. At 0 soak, mundane armor is destroyed, artifact regenerates at end of scene
RESISTANCE
Charm Cost Book Description
2nd Excellency 2m/1s Core Spend 2 per success on a single roll. Max: Attribute + Ability + Specialty in motes.
Durability of Oak Meditation 3m Core Reflexive, step 7. Add Essence + Resistance to Lethal and Bashing soak against a single attack.
Spirit Strengthens the Skin 1m/1d Core Reflexive, step 7. Spend 1 mote per 1 post-soak damage to be removed. Cannot reduce to lower than 1 die.
Essence Gathering Temper N/A Core Permanent. 10-mote overdrive pool. Refilled: +1 successful attack (no damage), +2 per bashing, +3 per lethal level taken on me or friends
Ox Body Technique N/A Core Permanent. Increases health levels. One -1, two -2.
SAIL
Charm Cost Book Description
2nd Excellency 2m/1s Core Spend 2 per success on a single roll. Max: Attribute + Ability + Specialty in motes.
Ship Claiming Stance 5m1w Core Simple. Take over any ship that doesn't belong to another essence channeler

[ Final Battle Abilities ] [ Stuff To Buy ]

Combos

  • Melee Excellency 1 can be added to any combo. Cost varies depending on if Infinite Melee Mastery is active.
  • Monkey Leap Technique is a reflexive, scene-long charm that can be activated in combination with any other charm or combo.
  • Hungry Tiger Technique is a Supplemental charm that can be added to any of the below combos to double roll-over attack successes.
Combo Cost Charms Description
Glorious Storm of Iron 6m (+1m HTT) (Speed 5) One Weapon, Two Blows (Ref); Peony Blossom Attack (Simp) Hit all nearby enemies + damage twice
Great Whirlwind Cleave 23m+1wp (+6m HTT) (Speed 5) Peony Blossom Attack (Simp); Iron Whirlwind Attack (EA) Hit all nearby enemies + flurry each
Overwhelming Whirlwind Flurry 23m+1wp (+6m HTT) (Speed 3) One Weapon, Two Blows (Ref); Iron Whirlwind Attack (EA) Flurry + damage twice
Infinite Daisy Cutter Technique 41m+1wp (+6m HTT) (Speed 5) One Weapon, Two Blows (Ref); Peony Blossom Attack (Simp); Iron Whirlwind Attack (EA) Hit all nearby enemies + flurry each + damage twice

Combo of Peony Blossom & Iron Whirlwind

Backgrounds/Equipment

Background Rank Description
Artifact (armor) 3/5 Super heavy plate, orichalcum (+2 B/L soak, +1 B/L hardness)
Artifact (weapon) 2/5 Wavecleaver daiklave, orichalcum (+1 acc/def/rate)
Artifact (hearthstone setting) 1/5 Setting for 3rd hearthstone, 1 mote attuned
Manse 3/5 Six levels of hearthstones, including possibly one level 3
Reputation 2/5 Looks just like (a younger version of) the Empress
Resources 2/5 Money!
Artifacts Rank Description
Wavecleaver Daiklave 2 Speed 3, Acc 2, Dam 5L/2, Def 4, Rate 3, Attuned: 5m, Overwhelming
Super Heavy Plate 3 Soak: +17B/+17L/+17A, Hardness: +11B/11L, Mobility: -2, Attuned: 8m
Weapon Name Spd Acc Dmg Def Rate Rng Mag Flags Notes
Wavecleaver Daiklave “Righteous Devotion” 3 2 5L/2 4 3 N/A N/A N/A Overwhelming
Armor Soak Mobility Flags
Super Heavy Plate +17BLA -2
Hearthstones Rank Page Benefit
Jewel of the Clever Merchant (Water) 1 95 +3 Mental or Social rolls involving trade, bargaining, contract negotiations, and other business dealing.
Gem of Youth (Water) 2 96 Bearer looks the same age as when the gem was attuned, forever. Does not extend life.
Gemstone of Spoken Language (Air) 3 87 Can speak any language/dialect. Does not apply to reading.
Misc Equipment Description
Blankie Shaddup

Derived Values

Combat
Name Value/Pool Speed Def Calculation
Join Battle 5+3 N/A (WITS 3 + Awareness 2), Flash-Fire Tech adds for 1m + (Martial Arts)
Dodge DV 4 N/A (DEX 5 + Dodge 0 + Essence 5 + Mobility -2)/2
Parry DV 9 N/A (DEX 5 + Melee 5 + Specialization 3 + Weapon 4)/2
Soak (natural) 0A/2L/5B N/A (Aggie = 0), (Lethal = (STA/2) round DOWN), (Bashing = (STA)).
Soak (w/armor) 17A/19L/22B N/A Armor + Natural soak
Hardness (w/armor) 11B/11L N/A If damage dice do not exceed hardness value, attacker can't roll dmg, min or otherwise.
Attack (daiklave) 15 3 -1 (DEX 5 + Melee 5 + Accuracy 2 + specialization 3)
Damage (daiklave) 9L + extra N/A (STR 4 + Weapon 5L +extra ?)
Movement
Name Value/Pool Calculation
Move 3yds (DEX 5 + Mobility -2 yrds)
Dash 9yds (DEX 5 + Mobility -2 + 6 yrds)
Jump (Vertical) 6yds (STR 4 + Athletics 4 + Mobility -2) yds
Jump (Horizontal) 12yds (STR 4 + Athletics 4 + Mobility -2)*2 yds
Climb Speed 2 (DEX 5)/2 (round DOWN)
Swim Speed 2 (DEX 5)/2 (round DOWN)
Social Combat
Name Value Calculation Notes
Effective APPEARANCE 5 (APP 5)
Mental DV 7 (Willpower 5 + Integrity 5 + Essence 5)/2 (round DOWN)
Join Battle 5 (WITS 3 + Awareness 2)
Attack (Presence) 5 (CHA 3 + Presence 2) Honesty
Attack (Performance) 3 (CHA 3 + Performance 0) Honesty
Attack (Investigation) 5 (CHA 3 + Investigation 2) Honesty
Attack (Presence) 5 (MANIP 3 + Presence 2) Deceit
Attack (Performance) 3 (MANIP 3 + Performance 0) Deceit
Attack (Investigation) 5 (MANIP 3 + Investigation 2) Deceit

Build Audit

Attributes:

  • STR 3, DEX 3, STA 5
  • CHA 2, MAN 2, APP 5
  • PER 2, INT 2, WIT 3

Abilities:

  • Melee 3, War 3
  • Integ 3, Pres 2, Resist 3
  • Craft 3
  • Athl 1, Aware 1
  • Bureaucracy 3, Sail 3, Socialize 3
  • Specialties: Melee (daiklave) 3, Bureaucracy (realm) 1

Charms:

  • Bureau Ex 2
  • Integ Ex 2
  • Melee Ex 1; Inf Melee Mastery; One Weapon, Two Blows
  • Resist Ex 2; Durab of Oak; Spirit Strengthen; Ox Body 1
  • Sail Ex 2

Bonus Points (18):

  • Essence 3 -7BP
  • STR 4 -4BP
  • Martial Arts 1 -1BP
  • Melee 4 & 5 -2BP
  • Resistance 4 -1BP
  • Invest 1 -1BP
  • Lore 1 -1BP
  • Sail 4 -1BP

Dragonblood XP (96):

  • DEX 4 & 5 -28XP (28)
  • CHA 3 -8XP (36)
  • MAN 3 -8XP (44)
  • PERCEP 3 -8XP (52)
  • INT 3 -8XP (60)
  • Sail: Ship Claiming Stance -8XP (68)
  • Melee: Peony Blossom Attack -8XP (76)
  • Melee: Iron Whirlwind Attack -8XP (84)
  • Martial Arts 2 -1XP (85)
  • Invest 2 -2XP (87)
  • Lore 2 -2XP (89)
  • Athletics 2 -2XP (91)
  • Awareness 2 -2XP (93)
  • Ride 1 -3XP (96)

Experience

Chapter 13:
XP: +8 (Total: 106, Current: 8)
Loot: N/A
Purchased: N/A

Chapter 14:
XP: +8 (Total: 114, Current: 16)
Loot: N/A
Purchased: Athletics 3 (-4)
Purchased: Monkey Leap Technique (-10)

Chapter 15:
XP: +8 (Total: 122, Current: 10)
Loot: N/A
Purchased: Athletics 4 (-6)

Chapter 16:
XP: +8 (Total: 130, Current: 12)
Loot: N/A
Purchased: Storm-Slaying Attitude (-8XP)

Chapter 17:
XP: +8 (Total: 138, Current: 12)
Loot: N/A
Purchased: Essence-Gathering Temper (-8XP)

Chapter 18:
XP: +8 (Total: 146, Current: 12)
Loot: N/A
Purchased: Hungry Tiger Technique (-8XP)

Chapter 19:
XP: +8 (Total: 154, Current: 12)
Loot: N/A
Purchased: Call the Blade (-8XP)

Chapter 20:
XP: +8 (Total: 162, Current: 12)
Loot: N/A
Purchased: N/A

Chapter 21:
XP: +8 (Total: 170, Current: 20)
Loot: N/A
Purchased: N/A

Chapter 22:
XP: +8 (Total: 178, Current: 28)
Loot: N/A
Purchased: Sun-Sword Concentration (-8XP)
Purchased: Molten Sun-Blade (-8XP)

Chapter 23:
XP: +8 (Total: 186, Current: 20)
Loot: N/A
Purchased: N/A

Chapter 24:
XP: +8 (Total: 186, Current: 28)
Loot: N/A
Purchased: N/A

empress/protagonists/isha/character_sheet.txt · Last modified: 2014/03/01 18:50 by tara