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wfrp4:chargen

Wfrpg4 Chargen

01 Species

  • Species: pg 24
    • Roll d100
      • Keep result for +20 XP
      • Or, choose race for +0 XP
Roll d100 Species
01-90 Human
91-94 Halfling
95-98 Dwarf
99 High Elf
00 Wood Elf

02 Career

  • Roll d100
  • Consult Chart for your species on pg 30
    • Keep resultant career for +50 XP
    • Or, Roll twice more and choose one of the three for +25 XP
    • Or, Choose whichever Career you want for +0 XP

03 Attributes

Attributes: p33

  • Roll 2d10 for each Attribute
    • Use the values as-is for +50 XP
    • Or, Rearrange values for +25 XP
    • Or, Reroll and move around for +0 XP
    • Or, allocate 100 pts between the 10 characteristics (min 4 max 18) however you want for +0 XP
  • Consult table on pg 33 for bonus to each
    • Humans: +20 to each

04 Skills

  • Note your 8 career skills
    • Divide 40 advance points between these
    • None higher than 10 starting out (from these points)
  • Note your species skills, pg 36
    • Add 5 advances to 3 skills
    • Add 3 advances to 3 skills
    • These can bump advances to greater than 10 if there is overlap
  • Languages:
    • Everyone speaks Reikspiel
    • NOT everyone can read/write (the Read/Write Talent is required for this)
    • Most species get at least one other language (pg 36)
    • Some careers get other languages (noted on career page)
  • Skills List, p118

05 Talents

Talents p132

  • Note the Talents from your Career (various)
    • Put 1 point in a single Career Talent at chargen
  • Note the Talents from your Species (p36)
    • Put 1 point in all Species Talents at chargen

06 Trappings

  • Note the Trappings from your Class (p37)
  • Note the Trappings from your Career (various)
  • Note the Trappings from your Species (p36)
  • Determine gold from your Class/Career rank
    • Rank will be either Brass, Silver, or Gold
    • Determine starting cash from this rank as follows (table on p37):
      • Brass = 2d10 brass pennies per Status Level
      • Silver = 1d10 silver shillings per Status Level
      • Gold = 1 gold crown per Status Level

07 Details

  • Name
    • Humans = german
    • Halflings = long melodramatic names that can be abbreviated (esmerelda 'esme' or maximillian 'max')
    • Dwarves = icelandic
    • Elves = native american (Fleetriver)
  • Age
    • Human: 15+1d10
    • Dwarf: 15+10d10
    • Elf: 30+10d10
    • Halfling: 15+5d10
  • Height
    • Human: 4'9“ + 2d10”
    • Dwarf: 4'3“+d10”
    • Elf: 5'11+d10“
    • Halfling: 3'1”+d10“
  • Eye color
    • Roll 2d10
    • Consult table on pg 40
  • Hair color
    • Roll 2d10
    • Consult table on pg 40

08 Advancement

  • Spend any starting or bonus XP
    • The max you can have from chargen is 120 XP (= 20 + 50 + 50)
    • House Rule: You can level anything (species/career relevant or no) with chargen XP
  • See Career Advancement for costs

09 Equipment

IMPORTANT STUFF

  • Choose Melee Weapons: pg294
  • Choose Ranged Weapons: pg295
    • Choose ammo pg296
  • Choose Armor: pg 300
  • General equipment pages pg301-309

MONEY p288

  • 1 GC (gold crown) = 20s (silver shillings) = 240d (brass pennies)
    • 12 pennies in a shilling, 20 shillings in a crown
  • (20/-) notation means 20 silver shillings + 0 brass pennies (no change)
  • abbreviation: 1 GC = 20/- = 240d

10 Spells

  • Divine
    • Choose god: pg204 (table), pg205+ (long descriptions)
    • Gain Blessings: pg220
      • Gain Miracles associated with your god: pg222+
  • Arcane
    • ?
wfrp4/chargen.txt · Last modified: 2019/09/15 23:51 by tara