wfrp4:chargen
Table of Contents
Wfrpg4 Chargen
01 Species
- Species: pg 24
- Roll d100
- Keep result for +20 XP
- Or, choose race for +0 XP
Roll d100 | Species |
---|---|
01-90 | Human |
91-94 | Halfling |
95-98 | Dwarf |
99 | High Elf |
00 | Wood Elf |
02 Career
- Roll d100
- Consult Chart for your species on pg 30
- Keep resultant career for +50 XP
- Or, Roll twice more and choose one of the three for +25 XP
- Or, Choose whichever Career you want for +0 XP
03 Attributes
Attributes: p33
- Roll 2d10 for each Attribute
- Use the values as-is for +50 XP
- Or, Rearrange values for +25 XP
- Or, Reroll and move around for +0 XP
- Or, allocate 100 pts between the 10 characteristics (min 4 max 18) however you want for +0 XP
- Consult table on pg 33 for bonus to each
- Humans: +20 to each
04 Skills
- Note your 8 career skills
- Divide 40 advance points between these
- None higher than 10 starting out (from these points)
- Note your species skills, pg 36
- Add 5 advances to 3 skills
- Add 3 advances to 3 skills
- These can bump advances to greater than 10 if there is overlap
- Languages:
- Everyone speaks Reikspiel
- NOT everyone can read/write (the Read/Write Talent is required for this)
- Most species get at least one other language (pg 36)
- Some careers get other languages (noted on career page)
- Skills List, p118
05 Talents
Talents p132
- Note the Talents from your Career (various)
- Put 1 point in a single Career Talent at chargen
- Note the Talents from your Species (p36)
- Put 1 point in all Species Talents at chargen
06 Trappings
- Note the Trappings from your Class (p37)
- Note the Trappings from your Career (various)
- Note the Trappings from your Species (p36)
- Determine gold from your Class/Career rank
- Rank will be either Brass, Silver, or Gold
- Determine starting cash from this rank as follows (table on p37):
- Brass = 2d10 brass pennies per Status Level
- Silver = 1d10 silver shillings per Status Level
- Gold = 1 gold crown per Status Level
07 Details
- Name
- Humans = german
- Halflings = long melodramatic names that can be abbreviated (esmerelda 'esme' or maximillian 'max')
- Dwarves = icelandic
- Elves = native american (Fleetriver)
- Age
- Human: 15+1d10
- Dwarf: 15+10d10
- Elf: 30+10d10
- Halfling: 15+5d10
- Height
- Human: 4'9“ + 2d10”
- Dwarf: 4'3“+d10”
- Elf: 5'11+d10“
- Halfling: 3'1”+d10“
- Eye color
- Roll 2d10
- Consult table on pg 40
- Hair color
- Roll 2d10
- Consult table on pg 40
08 Advancement
- Spend any starting or bonus XP
- The max you can have from chargen is 120 XP (= 20 + 50 + 50)
- House Rule: You can level anything (species/career relevant or no) with chargen XP
- See Career Advancement for costs
09 Equipment
IMPORTANT STUFF
- Choose Melee Weapons: pg294
- Choose Ranged Weapons: pg295
- Choose ammo pg296
- Choose Armor: pg 300
- General equipment pages pg301-309
MONEY p288
- 1 GC (gold crown) = 20s (silver shillings) = 240d (brass pennies)
- 12 pennies in a shilling, 20 shillings in a crown
- (20/-) notation means 20 silver shillings + 0 brass pennies (no change)
- abbreviation: 1 GC = 20/- = 240d
10 Spells
- Divine
- Choose god: pg204 (table), pg205+ (long descriptions)
- Gain Blessings: pg220
- Gain Miracles associated with your god: pg222+
- Arcane
- ?
wfrp4/chargen.txt · Last modified: 2019/09/15 23:51 by tara