Savn Kralan
Fundamentals
Traits
Name | Value | Action |
Enhanced Attribute: Dex | 2 | N/A |
Attributes & Skills
Physical |
STRENGTH | 2,0 | DEXTERITY | 5,2 | STAMINA | 2,0 |
Athletics | 4 | Brawl | 0 | Fortitude | 4 |
| Control: Beast | 0 | |
| Control: Ground Craft | 0 | |
| Control: Flying Craft | 0 | |
| Marksmanship | 0 | |
| Melee | 5 | |
| Stealth | 4 | |
| Theft | 2 | |
| Thrown | 0 | |
Mental |
CHARISMA | 3,0 | MANIPULATION | 4,0 | WILLPOWER | 3,0 |
Animal Ken | 2 | Politics | 0 | Integrity | 4 |
Art: <Type> | 0 | Persuasion | 3 | |
Art: <Type> | 0 | | |
Art: <Type> | 0 | | |
Command | 0 | | |
Presence | 2 | | |
Social |
PERCEPTION | 4,2 | INTELLIGENCE | 2,0 | WITS | 3,0 |
Awareness | 4 | Academics: <Field> | 0 | Empathy | 2 |
Investigation | 2 | Academics: <Field> | 0 | Engineering: <Field> | 0 |
| Academics: <Field> | 0 | Engineering: <Field> | 0 |
| Medicine | 2 | Engineering: <Field> | 0 |
Combat
General
Derived Statistic | Calculation | Value |
Join Battle | 3+3 | 6,0 |
Move | 7 | 5+2 |
Dash | 7+6 | 13+0 |
Vertical Jump | (2+4)/2 | 3+0 |
Horizontal Leap | 2*(2+4) | 12+0 |
Defenses
Name | Calculation | Value |
Physical DV | ((5+4/2)+2) | 7+0/11+0( at cost of 1 ) |
Mental DV | (3+3/2) | 3+0 |
Soak | (2+3)/2 | 3+0 |
Armor | 3/3/0 | B:6, L:6, A:3 |
Attacks
Name | Range | Accuracy | Damage | Speed |
Unarmed, Light | melee | 6,0 | 2,0B | 4 |
Unarmed, Heavy | melee | 4,0 | 2,0B | 5 |
Unarmed, Clinch | melee | 5,0 | 0,0B | 6 |
Lightsaber | melee | 10,2 | 4,2A | 4 |
Special Abilities
Species
Force Sight – Negate penalties for your lack of vision. Cost: 1/round, Speed: 0
Force
Mind Trick – Manip + Integrity(8) vs mDV –> Target accepts one simple statement as unquestionable truth until someone else successfully reasons them out of that belief
Force Grab – Wits + Force(7) vs DV –> Target is remotely manipulated and/or can be moved through the air at (Legend) speed. Cost: (Weight/200 pounds, round down), Speed: 5
Sense Force – Perception + Force(8 + 2) skill to sense the presence of other Force users/artifacts within (Legend) miles, as well as their Legend ratings and if they are Dark or Light. If a target has Dark Side points, add those to the Difficulty. Cost: 1/turn, Speed: 5
Evasion – Evasion: Add (Legend) to your Dodge and Parry DVs. Cost: 1/round, Speed: 0
Force Blank – Perceivers must subtract users legend score to see via visions
Dissipate Energy – Add (Legend) to soak against incoming energy attack. Cost: 1/round, Speed: 0
Status
Resource | Calculation | Maximum | Depleted |
Legend Points | (1*1) | 1 | 0 |
Health | 10 | 10 | X |
Recovery | (2+3)/2 per hour(B)/day(L)/month(A) | X | X |
Quotes
Hard to see the dark side is
Utinni!
What's that flashing?!?
A wretched hive of scum and villany
Not this ship sister
I've got a bad feeling about this
They're not bigger than 2 meters
May the force be with you
bonus: You've turned off your targeting computer. what's wrong?
I can't believe we got past those guards
If you only knew the power of the dark side
No disintegrations
He's more machine now than man
You can't win Darth
I don't know where you get your delusions, laser brain.
People of Interest