empress:start
Table of Contents
Goals
- High Adventure: You are nearly a demi-god. The peons around you shackle you to mediocrity. Your destiny is great things. You must embrace it!
- Fast Paced: Don't overplan things. Pick a direction and charge with gusto. If you try and things don't work out perfectly, you'll have an interesting story, if it does, well, thats great!
- Character Driven: You are exalted above your peers. Act like it. You can theoretically accomplish anything if you try hard enough. Impose your will on the world and make it your own.
- Action Packed: I'm aiming for one or more combats or other action scenes per session.
Driving Concepts
- Rule of Things that Look Dangerous: If in doubt, do something. If an opponent is sufficiently dangerous to give pause, he/she/it should make it obvious by the way I describe it.
- Rule of You Shall Know Me By My Name: Exalted names contain meaning. If a name sounds scary, it probably is. If it sounds sneaky, it probably is.
- Rule of Expectation: If you adhere to the preceding rules, you are expected to win (assuming you meet the combat guidelines). Act like it.
Protagonists
- Born of Basalt (Nellens Trona Isha)
- Searing Light of Reason (Nellens Irrathelle Rathimund)
- Voltaris (previously Nellens Kazeden Azralon)
Setting and NPCs
Rules
- Training times/Advancement
- Essence is only raised via story event, and cannot be trained
- All Skill and Attribute Training times are ignored (that is, immediate)
- Charm Training Times for favored abilities are immediate
- Charm Training Times for non-favored abilities are 1 day and require a teacher
- Spells require 1 day to learn, and need a teacher/grimoire
Resources
- Issues – Resolved and Otherwise
- Internal Reference Database (for purposes of linking details off character sheets)
empress/start.txt · Last modified: 2014/02/15 20:46 by jason