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dd5:thilius:index

Character Sheet

Description

Full Name Thilius Brightsky Alignment Good
Sex Male Race Half-Elf Subrace NA
Birthdate 1330 Age 26 Apparent Age 22
Height 6'00“ Weight 200 lbs. Build Muscular
Notes Dark blond hair, pale green eyes, and copperish skin.

Statistics

Class(es) & Level(s) Paladin 12
Experience x Proficiency Bonus +4
Name Value Bonus w/ Prof Misc
Strength 20 +5 +9
Dexterity 8 -1 +3
Constitution 18 +4 +8
Intelligence 8 -1 +3
Wisdom 19 +4 +8
Charisma 20 +5 +9
Armor Class 21 Hit Points 148
Size Medium Speed 30'

Proficiencies

Type List Notes
Saves Wisdom, Charisma
Skills Athletics, Persuasion, Religion, Insight, Perception, Investigation
Tools Blah
Armors All armors, shields
Weapons Simple weapons, martial weapons
Languages Common, Elven, Celestial, Giant

Actions

Type Name Source Notes
Normal Attack: +1 warhammer Paladin 1 +10 to hit, 1d8+6 damage
Normal Attack: Divine Smite Paladin 2 +2d8 damage, +1d8 per higher spell level (added after hit is confirmed)
Normal Attack: Sacred Weapon Paladin 3 additional +4 to hit (Char), Concentration
Normal Attack: Turn Undead Paladin 3 Wisdom save, DC 15, if it fails, has to move away form me
Move Move General 30' (Athletics: Climbing does not cost double)
Reaction Attack: +1 warhammer Sentinel +10 to hit, 1d8+6 damage, when creature within 5' attacks target that isn't me
Reaction Protection Paladin 2 When a creature I can see attacks a target other than me that is within 5' of me, I can impose disadvantage to that attack roll.

General Action chart found here.

Features

Type Name Source Notes
Sense Darkvision Race: Half-elf 60'
Background Shelter the Faithful Acolyte Gain free healing and lodging at a temple of Tyr.
Class Divine Sense Paladin 1 Detect location and type of any celestial, fiend, or undead within 60' not behind total cover.
Class Lay on Hands Paladin 1 Heal up to 40 hps as an action, or expend 5 of those hps to cure a disease or poison.
Class Divine Health Paladin 3 Immune to disease.
Class Aura of Protection Paladin 6 I and friendly creatures within 10' gain +4 (Char) to saves.
Feat Sentinel Paladin 4 When I hit a creature with an OA, it's speed becomes 0' for the rest of the turn.
Feat Sentinel Paladin 4 Creatures within 5' provoke OA's even if they Disengage before leaving my reach.
Feat Heavy Armor Mastery Paladin 4

Assets & Equipment

Platinum Gold Electrum Silver Copper Miscellanous
x 20 x x x Gems (X gp), Artwork (X gp)
Type Name Weight# Value Notes
Armor Adamantine Plate 65 lbs 1500gp 18 AC, immune to crits
Armor Shield 6 lbs 10gp +2 AC
Weapon Warhammer, +1 3 lbs 15gp
Weapon Dagger 1 lb 2gp Finess, light, thrown(range 20/60)
Gear Amulet of Tyr 1 lb 5gp Holy Symbol
Gear Explorer's Pack 25 lbs 10gp various equipment

Spells

Level Name School Casting Time Range Cmpnts Duration Notes
1 Protection from good/evil Abjuration 1 action Touch V, S, M Con, 10 minutes All aberrations, celestials, elementals, fey, fiends, and undead have disadvantage to attack target. Target also can not be charmed, frightened, or possesed by them.
1 Sanctuary Agjuration 1 bonus action 30' V, S, M 1 minute Creatures must make Wis save(DC 15) to attack target.
1 Cure Wounds Evocation 1 action Touch V, S Instant Heal 1d8+4(Char)
1 Bless Enchantment 1 action 30' M, S, V Con, 1 minute Target up to 3 creatures, they gain +1d4 to all saves and attacks(roll bonus each time)
1 Purify Food and Drink Transmutation 1 action 10' V, S Instant All non-magic food and drink in 5' radius is purified.
1 Heroism Enchantment 1 action Touch V, S Con, 1 minute Target is immune to frightened, gains 4(Char) temp hps at begining of each of it's turns.
2 Lesser Restoration Abjuration 1 action Touch V, S Instant End one disease, poision, paralyze, blindness, or deafness condition.
2 Zone of Truth Enchantment 1 action 60' V, S 10 minutes Creatures entering 15' radius sphere, or starting their turn there, must make Charisma save(DC 15), or be unable to lie.
2 Aid Adjuration 1 action 30' V, S, M 8 hours Choose 3 creatures in range, current and max hps go up by 5.
2 Branding Smite Evocation 1 bonus action Self V Con, 1 minute Deal +2d6 next time I hit, causing target to glow and become visable if invis, for duration of spell

Character Build

  • Background:
    • Personality Trait #1:
    • Personality Trait #2:
    • Ideal:
    • Bond:
    • Flaw:
  • Race & Subrace:
  • Point Buy Ability Scores: Str X (Ypt), Dex X (Ypt), Con X (Ypt), Int X (Ypt), Wis X

(Ypt), Cha X (Ypt)

Level Progression

XP(k) CLev Prof AttBonus Class & Level HPs Class Features
0 1 +2 - Adventurer X X Blah
.3 2 +2 +1 Xxx Adventurer X X Blah
.9 3 +2 - Adventurer X X Blah
2.7 4 +2 +1 Xxx Adventurer X X Blah
6.5 5 +3 - Adventurer X X Blah
14 6 +3 +1 Xxx Adventurer X X Blah
23 7 +3 - Adventurer X X Blah
34 8 +3 +1 Xxx Adventurer X X Blah
48 9 +4 - Adventurer X X Blah
64 10 +4 +1 Xxx Adventurer X X Blah
85 11 +4 - Adventurer X X Blah
100 12 +4 +1 Xxx Adventurer X X Blah
120 13 +5 - Adventurer X X Blah
140 14 +5 +1 Xxx Adventurer X X Blah
165 15 +5 - Adventurer X X Blah
195 16 +5 +1 Xxx Adventurer X X Blah
225 17 +6 - Adventurer X X Blah
265 18 +6 +1 Xxx Adventurer X X Blah
305 19 +6 - Adventurer X X Blah
355 20 +6 +1 Xxx Adventurer X X Blah

Character Journal

dd5/thilius/index.txt · Last modified: 2017/03/19 18:03 by eric