Character Sheet
Description
Full Name | Thilius Brightsky | Alignment | Good |
Sex | Male | Race | Half-Elf | Subrace | NA |
Birthdate | 1330 | Age | 26 | Apparent Age | 22 |
Height | 6'00“ | Weight | 200 lbs. | Build | Muscular |
Notes | Dark blond hair, pale green eyes, and copperish skin. |
Statistics
Class(es) & Level(s) | Paladin 12 |
Experience | x | Proficiency Bonus | +4 |
Name | Value | Bonus | w/ Prof | Misc |
Strength | 20 | +5 | +9 | |
Dexterity | 8 | -1 | +3 | |
Constitution | 18 | +4 | +8 | |
Intelligence | 8 | -1 | +3 | |
Wisdom | 19 | +4 | +8 | |
Charisma | 20 | +5 | +9 | |
Armor Class | 21 | Hit Points | 148 |
Size | Medium | Speed | 30' |
Proficiencies
Type | List | Notes |
Saves | Wisdom, Charisma | |
Skills | Athletics, Persuasion, Religion, Insight, Perception, Investigation | |
Tools | Blah | |
Armors | All armors, shields | |
Weapons | Simple weapons, martial weapons | |
Languages | Common, Elven, Celestial, Giant | |
Actions
Type | Name | Source | Notes |
Normal | Attack: +1 warhammer | Paladin 1 | +10 to hit, 1d8+6 damage |
Normal | Attack: Divine Smite | Paladin 2 | +2d8 damage, +1d8 per higher spell level (added after hit is confirmed) |
Normal | Attack: Sacred Weapon | Paladin 3 | additional +4 to hit (Char), Concentration |
Normal | Attack: Turn Undead | Paladin 3 | Wisdom save, DC 15, if it fails, has to move away form me |
Move | Move | General | 30' (Athletics: Climbing does not cost double) |
Reaction | Attack: +1 warhammer | Sentinel | +10 to hit, 1d8+6 damage, when creature within 5' attacks target that isn't me |
Reaction | Protection | Paladin 2 | When a creature I can see attacks a target other than me that is within 5' of me, I can impose disadvantage to that attack roll. |
General Action chart found here.
Features
Type | Name | Source | Notes |
Sense | Darkvision | Race: Half-elf | 60' |
Background | Shelter the Faithful | Acolyte | Gain free healing and lodging at a temple of Tyr. |
Class | Divine Sense | Paladin 1 | Detect location and type of any celestial, fiend, or undead within 60' not behind total cover. |
Class | Lay on Hands | Paladin 1 | Heal up to 40 hps as an action, or expend 5 of those hps to cure a disease or poison. |
Class | Divine Health | Paladin 3 | Immune to disease. |
Class | Aura of Protection | Paladin 6 | I and friendly creatures within 10' gain +4 (Char) to saves. |
Feat | Sentinel | Paladin 4 | When I hit a creature with an OA, it's speed becomes 0' for the rest of the turn. |
Feat | Sentinel | Paladin 4 | Creatures within 5' provoke OA's even if they Disengage before leaving my reach. |
Feat | Heavy Armor Mastery | Paladin 4 | |
Assets & Equipment
Platinum | Gold | Electrum | Silver | Copper | Miscellanous |
x | 20 | x | x | x | Gems (X gp), Artwork (X gp) |
Type | Name | Weight# | Value | Notes |
Armor | Adamantine Plate | 65 lbs | 1500gp | 18 AC, immune to crits |
Armor | Shield | 6 lbs | 10gp | +2 AC |
Weapon | Warhammer, +1 | 3 lbs | 15gp | |
Weapon | Dagger | 1 lb | 2gp | Finess, light, thrown(range 20/60) |
Gear | Amulet of Tyr | 1 lb | 5gp | Holy Symbol |
Gear | Explorer's Pack | 25 lbs | 10gp | various equipment |
Spells
Level | Name | School | Casting Time | Range | Cmpnts | Duration | Notes |
1 | Protection from good/evil | Abjuration | 1 action | Touch | V, S, M | Con, 10 minutes | All aberrations, celestials, elementals, fey, fiends, and undead have disadvantage to attack target. Target also can not be charmed, frightened, or possesed by them. |
1 | Sanctuary | Agjuration | 1 bonus action | 30' | V, S, M | 1 minute | Creatures must make Wis save(DC 15) to attack target. |
1 | Cure Wounds | Evocation | 1 action | Touch | V, S | Instant | Heal 1d8+4(Char) |
1 | Bless | Enchantment | 1 action | 30' | M, S, V | Con, 1 minute | Target up to 3 creatures, they gain +1d4 to all saves and attacks(roll bonus each time) |
1 | Purify Food and Drink | Transmutation | 1 action | 10' | V, S | Instant | All non-magic food and drink in 5' radius is purified. |
1 | Heroism | Enchantment | 1 action | Touch | V, S | Con, 1 minute | Target is immune to frightened, gains 4(Char) temp hps at begining of each of it's turns. |
2 | Lesser Restoration | Abjuration | 1 action | Touch | V, S | Instant | End one disease, poision, paralyze, blindness, or deafness condition. |
2 | Zone of Truth | Enchantment | 1 action | 60' | V, S | 10 minutes | Creatures entering 15' radius sphere, or starting their turn there, must make Charisma save(DC 15), or be unable to lie. |
2 | Aid | Adjuration | 1 action | 30' | V, S, M | 8 hours | Choose 3 creatures in range, current and max hps go up by 5. |
2 | Branding Smite | Evocation | 1 bonus action | Self | V | Con, 1 minute | Deal +2d6 next time I hit, causing target to glow and become visable if invis, for duration of spell |
Character Build
Background:
Personality Trait #1:
Personality Trait #2:
Ideal:
Bond:
Flaw:
Race & Subrace:
Point Buy Ability Scores: Str X (Ypt), Dex X (Ypt), Con X (Ypt), Int X (Ypt), Wis X
(Ypt), Cha X (Ypt)
Level Progression
XP(k) | CLev | Prof | AttBonus | Class & Level | HPs | Class Features |
0 | 1 | +2 | - | Adventurer X | X | Blah |
.3 | 2 | +2 | +1 Xxx | Adventurer X | X | Blah |
.9 | 3 | +2 | - | Adventurer X | X | Blah |
2.7 | 4 | +2 | +1 Xxx | Adventurer X | X | Blah |
6.5 | 5 | +3 | - | Adventurer X | X | Blah |
14 | 6 | +3 | +1 Xxx | Adventurer X | X | Blah |
23 | 7 | +3 | - | Adventurer X | X | Blah |
34 | 8 | +3 | +1 Xxx | Adventurer X | X | Blah |
48 | 9 | +4 | - | Adventurer X | X | Blah |
64 | 10 | +4 | +1 Xxx | Adventurer X | X | Blah |
85 | 11 | +4 | - | Adventurer X | X | Blah |
100 | 12 | +4 | +1 Xxx | Adventurer X | X | Blah |
120 | 13 | +5 | - | Adventurer X | X | Blah |
140 | 14 | +5 | +1 Xxx | Adventurer X | X | Blah |
165 | 15 | +5 | - | Adventurer X | X | Blah |
195 | 16 | +5 | +1 Xxx | Adventurer X | X | Blah |
225 | 17 | +6 | - | Adventurer X | X | Blah |
265 | 18 | +6 | +1 Xxx | Adventurer X | X | Blah |
305 | 19 | +6 | - | Adventurer X | X | Blah |
355 | 20 | +6 | +1 Xxx | Adventurer X | X | Blah |
Character Journal